Symbolizes perfectly the crazyness this manga is. Fujimori Nuts Fire Emblem: Seisen no Keifu translation project WHERE TO DOWNLOAD: You can find the scans at this page of my website, France-Fire Emblem 4. The page is in French, but youll easily be able to spot the English scans (I always mention. Mitsumete Knight is a dating simulation game produced inconjunction by Konami and Red Company (of Sakura Wars fame, and now named Red Entertainment). It was released in 1997 for the PlayStation. The characters of the game was designed by Takenami Hideyuki who had previously taken part in designs for Sakura Taisen, and specifically, enemy.
So... I wonder if there's anyone here who've heard of that obscure, yet awesome Dating Sim game by Konami and Red Entertainement (the creators of Sakura Taisen).
For those who don't feel like reading the article's long presentation, Mitsumete Knight is a Spiritual Successor of Tokimeki Memorial: Forever with you in a Middle Ages setting. This is a story of love and war where you, as a foreign mercenary, seeks to become a Holy Knight and find the love of your life.
The game is notable for its extremely elaborateCrapsaccharine World, and its characters. They are developped, they have many interactions between each other, they have deep and often sad storylines, and anyone of them can die depending on your actions, something not seen often in Dating Sims.
Why such an interesting-sounding game got past the radar like that? Mainly because it suffers from Stillborn Franchise, Widget Series, No Export for You, and Lostalgia.
I discovered that game during my 1-year study trip in Japan in 2009, and now I want to share it with all of you. Seeing the successfully completed fan translations of the first two Tokimeki Memorial Girl's Side games, and despaired by the lack of Dating Sims for guys in English, I realized that if I don't kick my ass and take matters into my own hands, nobody will.
As such, I decided to start a Mitsumete Knight script translation project, starting from the various translation subtitles I made for various Mitsumete Knight vids on my Youtube channel.
Why did I chose Mitsumete Knight, instead of Tokimeki Memorial 1 or 2? For several reasons:
- I do have prior experience in video game translation scripts, having translated the Endings, and various bits, of Fire Emblem 3 and 4; but I've never done a full game translation script.
- As such, I want to make my hand on a not-too-hard project: Tokimeki Memorial 2 interests me a ton, but it's way too much for me to handle with my current level, and Tokimeki Memorial 1, while not too hard, is already worked on by other people, and I don't want to step on their toes.
- Mitsumete Knight is a game which has much more potential to interest non-Dating Sim gamers than Tokimeki Memorial, with its rich storyline and its various combat sequences.
- And finally, rare are the people who know about Mitsumete Knight. The Tokimemo games at least have a little chance of fan translation; Mitsumete Knight has next to none, if I don't do it.
For the time being, I'm currently gathering all the translations I already did in the past on Youtube. I realize how much translation I did so far (even though it's still a drop in the sea compare to what awaits me), as I'm not totally finished with this task.
Once the gathering will be done, my translation battleplan will be the following:
- First, concentrate on Priscilla. She's the character with the most translation work done: I just need to translate the bad choices in the dialogue trees of her Special Events, her bad ending, and her date dialogues.
- Then, I'll work on the storyline stuff. It's very important, and I think it'll take me less time than the winnable characters' dialogues, dates and Special Events.
- After that, I'll decide on my mood, but regarding characters, I think that since I have translated Anne's Ending, one of Sophia's Events, and have that video of my Full Sophia Run, I'll work on those two first; then on Hanna, my fave character of the game, and then on Raizze, the favourite character of the fandom. Afterwards, I'll see.
For those interested, here are the scripts of what I already compiled from my YT stuff. The presentation is a little messy, I'll imporve it with time:
And recently, I posted at Animelyrics translation of two Mitsumete Knight songs:
- Mitsumete, the normal Happy Ending song of the game
- Ikusa Ga Unda Uta, a Gene Petromolla song, findable in the 1st Drama CD
edited 21st May '11 5:17:40 AM by AceNoctali
Mitsumete Knight | |
---|---|
Developer(s) | Konami, Red Company |
Publisher(s) | Konami |
Platform(s) | PlayStation |
Release | |
Genre(s) | Dating sim |
Mode(s) | Single-player |
Mitsumete Knight (みつめてナイト) is a dating simulation game produced inconjunction by Konami and Red Company. It was released in 1998 for the PlayStation. The characters of the game were designed by Takenami Hideyuki who had previously taken part in designs for Sakura Taisen, and specifically, enemy designs for Sakura Taisen 2. The game itself was modified from Tokimeki Memorial: Forever with You, with improvements including an expanded area to display backgrounds and larger characters. However, the gameplay between the two series varies in many areas.
Story[edit]
The player is a mercenary from the east travelling to the kingdom of Dolphan, modelled after middle-ages Europe. He had been hired to aid the war fought by the country, which will last throughout the following three years of the game, where the player will meet a number of the different characters and develop a relationship with them.At the end of the third year and the end of the war, Dolphan issues an order for all foreigners within the country borders to be expelled, marking a sudden departure for the player. If the player had developed a fruitful relationship with one of the girls, they will meet the player and leave the country with him (with exceptions to certain characters).
Gameplay[edit]
Much similar to Tokimeki Memorial, on which the game's programming is based, the player chooses one of several options to spend his weekdays and Saturday on, with war-related tasks such as sword training or horseback riding. Other non-combat related options are available too such as grooming, studying and resting.On Sundays, the player can choose to find any one of the girls the player has met and arrange for a date on any following Sunday. Alternatively, the weekend can be spent on the usual trainings.There are periodical sword fighting, horseback riding and beauty competitions to award outstanding stats of the player and to impress the characters. Different titles are given to the player according to the strengths or weaknesses.A second part of the game lies in fighting the war for Dolphan. One of the ten generals of the opposing country will challenge at different times, with about six fights in total. The player will have to fight the general in a simple RPG-like real-time battle. Failure will not result in a game over, nor alter the outcome of the war per se, but the player will be hospitalized for a full week. If the player wins all of the battles, he will receive an honorary title from the king at the very end, and such is the requirement to finishing the game with one of the main characters, the princess Priscilla.
Sequels and Related Items[edit]
- The PS RPG 'Mitsumete Knight R' was released, featuring various characters of the game returning in the story.
- Numerous CDs were released including an original soundtrack for both the original game and Mitsumete Knight R. An instrumental concerto album was released. The game's main theme song (sung by the voice actresses of the game's heroine, Sophia) was released as a single and later a vocal album was released featuring image songs by the voice actresses who played Lesley, Priscilla, Sophia and Anne.
- In addition to the original sound track, four drama CDs were released, revealing many aspects of the story that were hinted but never clarified, like the truth behind a bomb threat in the church, which occurred in the game. The drama CDs also contain new image songs from characters not featured in the vocal CD.
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